A Lua executor is a tool that allows a user to inject and run custom Lua scripts into FiveM’s client environment. FiveM itself already supports Lua for resources, but an “executor” typically refers to an external tool that bypasses permission checks, runs harmful or cheats scripts, and interacts with the game’s memory.
The primary goal of the source code is to locate the Lua State and provide a bridge between your DLL and the game's execution flow. Core Components of the Source Code fivem lua executor source
: The ability to call "Natives"—built-in game functions—to manipulate the world, such as spawning vehicles or teleporting players. A Lua executor is a tool that allows
typedef int(__cdecl* luaL_loadstring_t)(uintptr_t L, const char* s); typedef int(__cdecl* lua_pcall_t)(uintptr_t L, int nargs, int nresults, int errfunc); // Finding the state and pushing code void Execute(uintptr_t L, std::string code) auto loadstring = (luaL_loadstring_t)PatternScan("...signature..."); auto pcall = (lua_pcall_t)PatternScan("...signature..."); if (loadstring(L, code.c_str()) == 0) pcall(L, 0, 0, 0); Use code with caution. Copied to clipboard 4. The Defensive Landscape Core Components of the Source Code : The
Developers want to build their own private executors to avoid detection by standard anti-cheats.
Once the DLL is inside the FiveM process, it needs to find the game’s "Lua state." The executor source code will contain "hooks"—code that intercepts the game's internal functions. By hooking the function responsible for running scripts, the executor can slide its own custom Lua code into the execution queue. 3. The Script Parser
Project-x64/FiveM-Exec: Source code for creating Lua executor