Dungeons Beta 133 By Madodev Upd: Ero

Expanded Level Design and EnvironmentsBeta 133 introduces new floor layouts and environmental themes. These areas incorporate new hazards and interactive elements that force players to rethink their movement strategies. The lighting engine has also received a subtle overhaul, making the atmosphere of the dungeons feel more immersive.

Combat and Skill System OverhaulThe combat system in Beta 133 feels more responsive. The developer has adjusted the frame data for various attacks and integrated a more robust skill tree. Players can now specialize their characters further, choosing between heavy-hitting physical builds or more utility-focused magic paths. These changes are crucial for balancing the difficulty spike found in the new dungeon floors. ero dungeons beta 133 by madodev upd

: Once a room is cleared, you can instantly teleport back to it by clicking its icon on the minimap. Dungeon Completion Combat and Skill System OverhaulThe combat system in

This means might be the last "unpolished" beta before the final graphical UI overhaul. MadoDev has asked players to specifically test the item durability system in this build, as it will carry over to 1.0. These changes are crucial for balancing the difficulty

: You can rescue/capture enemy humans by reducing their health and using capture moves. These units follow the party but do not participate in combat; they can be "sold" or used back at the guild after the dungeon is cleared. Exploration & QoL Tips Room Teleportation