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Emma had grown up watching movies and TV shows that transported her to other worlds and sparked her imagination. She was inspired by the likes of "Star Wars," "The Matrix," and "Game of Thrones," and she knew that she wanted to create something just as captivating.
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: Bringing people together around shared stories and global cultural moments. Communication and Mass Media | Research Starters - EBSCO Emma had grown up watching movies and TV
In the early 20th century, entertainment was primarily consumed through live performances, such as theater, music, and dance. With the advent of radio in the 1920s, people began to enjoy music, news, and entertainment programs in the comfort of their own homes. The 1940s and 1950s saw the rise of television, which revolutionized the entertainment industry by bringing visual content into people's living rooms. However, within the realm of digital media consumption
Shows like Squid Game (South Korea) or Money Heist (Spain) have proven that language is no longer a barrier to becoming a global phenomenon. Entertainment content is increasingly reflecting a multi-faceted world, allowing audiences to see themselves represented in stories that were previously gatekept by traditional studios. Transmedia Storytelling: Worlds Beyond the Screen


