Meet the MonoGame team and get your questions answered
MonoGame Spotlight Announcement
Timescales and Releases
By leveraging C# and other .NET languages on Microsoft and Mono platforms you can write modern, fast, and reliable game code using your editor of choice.
Build your game for multiple platforms. MonoGame currently supports:
* Console access requires you to be authorized for those platforms.
Only the core characters like Jake, Tricky, and Fresh were available.
: After installation, you may see an "Untrusted Enterprise Developer" error. You must go to Settings > General > VPN & Device Management and select Trust for the profile associated with the app. Historical Context of 1.0.1
: Another popular choice, though it often requires newer iOS versions than what version 1.0.1 was built for.
Features the classic 2012 aesthetic and UI. The character roster is limited compared to modern versions, primarily featuring Jake. Built using the Unity game engine. Modern Accessibility:
Subway Surfers version 1.0.1 is the first publicly available version of the iconic endless runner game for iOS, originally released on May 24, 2012
The Preservation of Digital Heritage: A Study of Subway Surfers 1.0.1
: Introduced as a key mechanic to avoid collisions for a limited time.
. Only 27.2 MB. In an era where modern games take up gigabytes, this was a feather. Back to the Yard
MonoGame is, and will always remain, free to use. There is no subscription model, royalty payments, licensing costs, or runtime fees associated with using MonoGame.
The MonoGame Foundation is a non-profit foundation that relies on community donations to fund its projects and goals. Consider supporting MonoGame through a one-time or monthly donation.