Ten years ago, most browser games ran on Adobe Flash. Since Adobe discontinued Flash in 2020, old classics (like Feeder 2.0 or Stuff Your Face ) stopped working natively.
He found a browser-based step counter that turned his walking into an RPG game. Now, when he walked, he was "powering up" a character. He was essentially playing the reverse of the weight gain game—he was playing the optimization game.
: These technologies enable smooth transitions and detailed character sprites directly in the browser.
Whether you’re a curious lurker, a dedicated feedee, or a game developer looking for inspiration, know this: the browser is your buffet. No calories. No commitment. Just growth.
In this representative game (found on Newgrounds via Ruffle), the player controls a 2D avatar with seven distinct weight stages. A single JSON object stores currentWeight , foodMultiplier , and spriteScale . Each mouse click triggers a setAttribute command that resizes the character's torso sprite. Narrative work: The game lacks text dialogue; instead, the increasing struggle of the character to reach the food button (slower click-response time artificially introduced) communicates the consequence of indulgence.