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Pilot Space

Sislovesme 24 09 13 Little Puck And Beca Barbie Fix Fix ⚡

The routine received a null mesh pointer . The mesh is generated in LittlePuck::GenerateScoreMesh() , which conditionally skips allocation when the player’s score is exactly zero (the “perfect‑miss” case). The UI fade‑out code unconditionally tries to draw the mesh, causing a null‑dereference.

void ScoreOverlay::OnFadeOut()

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