Sislovesme 24 09 13 Little Puck And Beca Barbie Fix Fix ⚡
The routine received a null mesh pointer . The mesh is generated in LittlePuck::GenerateScoreMesh() , which conditionally skips allocation when the player’s score is exactly zero (the “perfect‑miss” case). The UI fade‑out code unconditionally tries to draw the mesh, causing a null‑dereference.
void ScoreOverlay::OnFadeOut()