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This feature allows the GPU to decide what to draw based on data already in its memory. OpenGL ES | Views - Android Developers

: Not all devices running Android 5.0+ support the API; the underlying GPU must also be compatible. opengl es 31 android top

: Allows developers to mix and match vertex and fragment shaders independently without an explicit linking step, increasing flexibility. This feature allows the GPU to decide what

Replace CPU-side particle updates, blur passes, or skeletal animation skinning with compute shaders. Example: 10k particles updated entirely on GPU → 0.2ms instead of 3ms on CPU. increasing flexibility. Replace CPU-side particle updates

Applying complex filters or computer vision algorithms (like edge detection) to camera frames in real-time.