Historically, entertainment and media content was created and distributed through traditional channels such as:
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| Category | Examples | Primary Platforms | |----------|----------|------------------| | Film & TV | Blockbusters, indie films, series, anime | Netflix, Hulu, Disney+, Prime Video, Max, Criterion Channel, YouTube | | Music | Albums, playlists, live sessions, scores | Spotify, Apple Music, Tidal, Bandcamp, SoundCloud | | Podcasts | Interviews, storytelling, news, true crime | Apple Podcasts, Spotify, Overcast, Pocket Casts | | Gaming | Console, PC, mobile, VR, board games | Steam, Epic Games, Nintendo, PlayStation, Xbox, BoardGameGeek | | Books & Comics | Fiction, non-fiction, graphic novels, manga | Kindle, Audible, Libby (library app), ComiXology, Webtoon | | Live & Events | Theater, concerts, festivals, esports | Ticketmaster, local venue sites, Twitch, YouTube Live | anime | Netflix
The entertainment industry will also need to adapt to changing consumer behaviors and preferences. As audiences become increasingly diverse and global, the industry will need to prioritize diversity and inclusion, providing opportunities for underrepresented voices to emerge. YouTube | | Music | Albums