This loop tells the game engine to find every player object in the "Players" service. If the player is not the one running the script, the :Kick() function is called. This disconnects the user from the server and displays a custom message on their screen.
This loop tells the game engine to find every player object in the "Players" service. If the player is not the one running the script, the :Kick() function is called. This disconnects the user from the server and displays a custom message on their screen.