Stronghold Crusader Unit Stats [2021] Jun 2026
: Recruited at the Cathedral. High damage but low health; effective in cheap swarms.
Low health; primarily used for pushing ladders, digging moats, or as fodder. Very vulnerable to archers; dies in roughly 2-3 hits. 20 Gold + Pike/Metal. High health tank; moves slowly but absorbs massive damage. 25 seconds to kill at 2 DPS (high HP pool). 20 Gold + Mace/Leather. High speed, high offense "glass cannon". Faster than most melee but lacks heavy arrow resistance. 40 Gold + Sword/Metal. Highest HP and melee damage (10 DPS). from Arrows; nearly immune to bow archers. 200 Gold + Sword/Metal + Horse. Extreme speed and damage; requires high Honor. stronghold crusader unit stats
| Unit | HP | Melee Dmg | Armor | Speed | Cost (Gold) | Special | |------|----|-----------|-------|-------|-------------|---------| | | 25 | 6 | 5 | Fast | 8 | Bonus damage vs cavalry | | Maceman | 35 | 12 | 10 | Medium | 12 | High damage, no shield | | Swordsman | 50 | 14 | 20 | Slow | 20 | Best melee armor | | Knight | 100 | 25 | 25 | Slow | 40 | Tramples archers, high morale | | Pikeman (Arabian) | 30 | 8 | 8 | Fast | 10 | Anti-cavalry, fast attack | | Slave | 12 | 3 | 0 | Very Fast | 5 | Sets tunnels on fire; suicide bomber in Crusader Extreme | : Recruited at the Cathedral
Fast units like Macemen and Assassins trade survival for mobility. For static defense, heavy units like Pikemen and Crossbowmen are superior due to their time-to-kill (TTK) stats. Very vulnerable to archers; dies in roughly 2-3 hits
: The most expensive non-unique unit. They have huge health and damage and are extremely fast on horseback. They are the best unit for destroying enemy siege equipment but cannot climb walls. Arabian Mercenaries (Mercenary Post)
The primary units in are divided between European (Barracks) and Arabian (Mercenary Post) troops, each with distinct stats for health, damage, and movement speed. European Units (Barracks)
| Stat | What It Means | |------|----------------| | | How many hits (approx.) a unit can take before dying. | | Melee Dmg | Damage dealt in hand-to-hand combat. | | Ranged Dmg | Damage per projectile (arrows, bolts, thrown). | | Armor | Reduces incoming damage (percentage-based in Crusader). | | Speed | Movement speed across terrain. | | Range | Maximum targeting distance (for ranged units). | | Fire Rate | Time between attacks/shots. | | Cost | Gold & resources required to produce the unit. |