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: A new object editing feature allows you to change the rendering order, moving objects in front of or behind others for better scene composition. Creating Features via Modding

1.26 refined how liquids move through syringes and blood vessels.

: Guns can now be customized with various attachments, including: Capacitors : Electrify bullets. Explosive Rounds : Create small explosions on impact. Lasers/Scopes : Improve targeting and sighting. Flashlights : Provide illumination.

If you meant something else by "126" (such as a specific error code, a workshop ID, or if you meant the popular game ), please clarify so I can prepare the correct text for you!

Before 1.26, electricity was simple: connect a generator to a node, and everything attached gets shocked. Now, voltage and amperage are simulated. A car battery will jitter a human annoyingly. A sub-station transformer will instantly vaporize them into a red mist. You can now create using lightbulbs as resistors, allowing for "non-lethal" electrical traps.

: Added new API functions like ModAPI.RegisterCategory to allow modders to create custom categories in the item catalog.

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