: UE4.26 introduced a dedicated Water Plugin . Documentation includes the Water Body Actor (Oceans, Lakes, Rivers) and the mesh displacement system that allows for realistic surface waves and buoyancy. [1] 2. Virtual Production and Media
: This release marked the transition of strand-based hair, fur, and feathers to production-ready status. It introduced an Asset Groom Editor to manage properties like simulation and LOD generation directly within the engine. Volumetric Clouds and Sky unreal engine 426 documentation exclusive
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