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Vulkan Ripper [work] -

Vulkan supports standard validation layers (used for debugging). A Vulkan Ripper installs itself as a custom layer between the application and the GPU driver. Every time the application makes a Vulkan call (e.g., vkCreateGraphicsPipelines , vkQueueSubmit ), the ripper logs the call, the parameters, and the resulting data.

Here is an essay reflecting on the intersection of these technologies: vulkan ripper

: Captures the geometry directly from the GPU command stream. the ripper logs the call