| Script Type | Core Function | In-Duel Effect | | :--- | :--- | :--- | | | Locks camera onto opponent’s head and fires automatically when crosshair is near the target. | Guarantees headshots; eliminates human error in aiming. | | Silent Aim | Alters the server’s hit registration without changing the client view. | The player can shoot away from the target, but server registers a hit. | | Instant Weapon Swap | Automatically switches from a melee/tool to a gun when the duel starts. | Removes the delay between drawing a weapon and firing. | | Anti-Stun / No-Slow | Prevents movement speed reduction when shot or during crowd-control effects. | Allows the user to strafe and dodge normally while other players are slowed. | | Auto-Dodge (Prediction) | Reads opponent’s aiming direction and moves perpendicularly to the line of fire. | Makes the user almost unhittable by non-scripted players. |