Big Paintball 2 Script __hot__ File
Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);
The game’s balance relies on fire rate caps. A script can bypass this, turning a standard pistol into a mini-gun. The "Rapid Fire" feature removes the cooldown between shots, allowing you to spawn a wall of paintballs instantly. BIG Paintball 2 Script