Big Paintball 2 Script __hot__ File

Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);

The game’s balance relies on fire rate caps. A script can bypass this, turning a standard pistol into a mini-gun. The "Rapid Fire" feature removes the cooldown between shots, allowing you to spawn a wall of paintballs instantly. BIG Paintball 2 Script

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