The folder name must match the game's ID (usually NPJH50691 for Super Climax Heroes).
The Climax Heroes engine originated from Dragon Ball Z: Budokai Tenkaichi (Spike, 2005). SCH refined the “Climax Time” mechanic, where a gauge enables cinematic super moves. The game contained approximately 15,000 text strings (menus, Rider profiles, move lists) and over 200 voice clips with on-screen Japanese captions for finishers (e.g., “Rider Kick”).
Assigning specific Rider Arts and understanding stat boosts is crucial for late-game challenges.







