The ascent usually involves a complex web of platforms, fans, and physics objects. Players must stack items with near-surgical precision to create staircases, all while the clock is ticking. The margin for error is razor-thin; a single misplaced box can send the player tumbling back to the start, erasing ten minutes of slow, stealthy progress.
This category is . Practice the clip method in a separate save file first. If you just want to see floor 116, watch a speedrun VOD – the room contains unused textures and an early Fear Darkness prototype model.



The ascent usually involves a complex web of platforms, fans, and physics objects. Players must stack items with near-surgical precision to create staircases, all while the clock is ticking. The margin for error is razor-thin; a single misplaced box can send the player tumbling back to the start, erasing ten minutes of slow, stealthy progress.
This category is . Practice the clip method in a separate save file first. If you just want to see floor 116, watch a speedrun VOD – the room contains unused textures and an early Fear Darkness prototype model.