Nintendo Wii - Top 100 Wiiware - Soushkinboudera Jun 2026
It was broken. The timing windows were frame-perfect on a console that output 480p at 30fps with massive input lag. The tutorial was a single screen of untranslated Japanese that read, roughly, “Feel the money.” There was no ending. After 99 levels, the game simply displayed a picture of a tired salaryman sleeping on a train and reset to the title screen.
(A survival horror puzzle game where you use light to kill shadows. Excellent use of the remote pointer.) Nintendo Wii - Top 100 Wiiware - SoushkinBoudera
To the average gamer, it meant nothing. To the five hundred people who had downloaded it during its brief, bizarre release window in 2010 (only in Japan, and only for one weekend), it was a fever dream. A puzzle game? A rhythm game? A psychological horror? No one could agree. The few surviving forum posts from 2010 described it as “ Katamari Damacy if it were designed by the ghost of a disgruntled accountant.” Another called it “ Wii Music on a heroin binge.” It was broken
: A fast-paced rail shooter that utilized the Wii Remote’s IR pointer to perfection. Notable WiiWare Exclusives About | WiiWare | Wii | Nintendo UK After 99 levels, the game simply displayed a